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Content that doesn't die in the feed

Explore our latest videos, articles, and insights on multimedia localization, creative adaptation, QC, and global content workflows.

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Featured video

New look, new navigation

Remember that "coming soon"? Turns out when we say soon… we mean it. New look, new navigation, the same obsession with detail as always. We hope you enjoy navigating it as much as we enjoyed creating it And yes, there are stickers. (Find them!)

News 0:23

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Technology

fly.qc Explainer 2

A second look at how fly.qc helps teams review localized video assets beyond manual playback, checking visual consistency, technical specs, and on-screen text against the reference.

00:56
Technology

Where does LEDroom come from?

Some problems are so specific that the only reasonable answer is to build your own tool. That is pretty much how LEDroom happened. Our CEO, Oscar, explains how we use it to build LED campaigns for stadiums, turning repeated structures into something we can adapt faster, cleaner, and with way more control. A very specific challenge. A very Loc&Capture way to solve it.

0:23
News

New look, new navigation

Remember that "coming soon"? Turns out when we say soon… we mean it. New look, new navigation, the same obsession with detail as always. We hope you enjoy navigating it as much as we enjoyed creating it And yes, there are stickers. (Find them!)

1:04
Technology

fly.qc in 60 Seconds

What if QC did not mean checking files one by one? In this short video, we explain the core idea behind fly.qc, Loc & Capture’s quality-control platform for audiovisual localization. Built to help teams review an entire batch at once, fly.qc supports earlier validation of visual consistency, technical specifications, and on-screen text against the reference. The result is less manual effort, faster review, and a smoother, more controlled workflow for multilingual audiovisual projects.

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Too Loc to Handle

Too Loc To Handle Ep. 04 | When “Looks Fine” Isn’t Enough

When a full batch of game content lands, “looks fine” is not enough. In this episode of Too Loc To Handle, our colleague Antón runs QC on videogame content with real translations using our in-house tool, fly.qc. The goal is to catch the details that only appear when localized content is reviewed in context, not just inside a spreadsheet. Because passing a spellcheck and working inside the game are two very different things. fly.qc helps us close that gap at scale.

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Too Loc to Handle

Too Loc To Handle Ep. 03 | Localizing UI in Motion

Some shots don’t sit still, and neither does the interface you have to place on top. In this episode of Too Loc To Handle, Javi works on a project where a UI had to be integrated into a moving shot and then localized. That means tracking the movement, placing the interface so it feels natural in the scene, and making sure everything still works when the text changes language. It’s the kind of challenge where layout, motion, timing, and localization all need to behave together. A very specific problem. A very Loc & Capture way to solve it.

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Too Loc to Handle

Too Loc To Handle Ep. 02 | The Missing Font Problem

Missing fonts are one of those small production problems that can quickly turn into a very real localization challenge. In this episode of Too Loc To Handle, Antonio adapts an image into several languages without access to the original source file. That means working around technical limits, rebuilding what is needed, and keeping every version visually consistent. Because when the source file is missing, localization is not just about replacing text. It becomes a careful balance between design, layout, and production problem-solving. A classic issue. A very Loc & Capture way to handle it.

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Too Loc to Handle

Too Loc To Handle Ep. 01 | The #1 Localization Mistake

Some localization problems start before the content ever reaches another language. In the first episode of Too Loc To Handle, Pablo breaks down a real videogame localization project and shows one of the most common mistakes in video and image adaptation: treating localized assets as simple text swaps. When timing, layout, design, and context are ignored, even a correct translation can stop working on screen. A real project, a common problem, and the kind of production thinking that keeps multilingual content consistent.

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